Started my research on low polygon modelling. Seems that I could actually have more polygon usage that I initially thought off if the game was done for the PC. Most discussion on the web was saying it should range between 500-5000 polys.
Give a skype call to my friend (who is working in ubisoft singapore) to ask him for his opinion on how to tackle the polygons issue which pretty much a bad move cause we just start playing Dota for 6 hrs after that.
Well it wasn't really a waste he did tell me about it; just that it only took us less than a minute.
His advice was to keep my poly in range of no more than 3000.
Back to lynda.com for more tutorials video after that.
30th -31st March 2015
I am ready to embark the journey to model again. Its been ages since i model stuff which go back all the way to 2011 so I was quite worried that i had forgotten some of the stuff. Once maya launched, looking at its UI scared the shit out of me-well not really. Still it took me a few hours to remember those shortcuts, script, tumbling around the 3D space which at time, frustrating.
Oh well. Time to pawned noobs in DOTA due to release the frustration
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Started to "boxing" out the shape using the model sheet did earlier |
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Getting a hang of it after killing some noobs in DOTA |
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Half the head done! |
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