Wednesday 15 April 2015

25th-26th March 2015

During the presentation, the feedback we gotten from Laz and Alex highlighted a few major components to our game design and mechanics. This include of player experience, HUD etc and the most major component was the cooperation system we had for our game.

After those short presentation we went straight to talk about the issues highlighted, it get pretty tense as each of us had a different idea to tackle it but none of those solution provide to the answer to the issues we facing. I suggested that we should revolve our game towards our grapple mechanics due for it to be the core of the gameplay. I explained my reason and why the gameplay should not be an open world due to the grapple mechanics, after a few more hours discussion the team agreed to it and we proceed forward in tackling other issues that had been highlighted by Laz and Alex.

Other discussion includes:

  1. Player Experience
  2. Path and movement of player in the city
  3. Level Designing
  4. Game look and background
  5. Assets
With Easter break around the corner I don't really feel like drawing or coloring any stuff and instead found myself watching tutorials and playing the best game in the world DOTA 2 for hours and hours. Once i actually try to color one of my sketches it look so shitty that i almost puke; still i will put it up here for you guys to view.

NICE DESIGN RYZE U DID IT!!-my team members comment before i start dota-ing

WTF IS TAT?-the team comments once i'm sucked to the dota world once again. GG
Have to admit that a little irresponsible on my part cause i just want to get the bground done and well played...

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