Same critique feedback. In truth I was actually expecting those criticism to hit us due to the fact we did not implement stuff such as sounds and lighting etc in the game, Still I am not really concern (well I do but not that much) as this is easily fixed before the presentation. What i wanted to do now is to get the group together and conduct a quick short meeting, aka a Project Manager role, and show to Miguel what it should be like to plan things out for the team.
After a good solid 25min meeting, I'm pretty sure all of the group members understood WHAT we have to do for the next meeting. Assigning each individual member WHAT and WHEN I expect this to be done and be firm with the decision on dateline.
This was the outcome from the discussion and the goals that have to be met before next week presentation. I would love to a Project Manager but again it's not as if I had a choice to do this and overtake someone else role for the week; this was literally been missing since Miguel took over as a PM and I was to occupied with the workload of the game assets, character rigged and animation
21st-22nd May 2015
Well as I am the guy who did the planning for this week so I had to lead by an example. I get most of the 3D assets done asap because theses are the prioties that is needed for the game world. Johnson, the other artist ,was really hit hard with sickness and again I had to cover the load up to get things done till he recovers. Even when he's isn't fully recovering he still make an effort to get most of the stuff needed so that it could be used for the team.
Sprite Arrow/material |
More Billboard designs |
Working on the sprite |
making it work |
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