Tuesday 19 May 2015

15th May 2015

I FINALLY MANAGED TO SOLVE THE ALPHA ISSUES. It took me literally the whole night yesterday to figured how this work. It turns out it was easier than I initially thought!
The trick is not to fixed it in Unreal but in photoshop itself!

With the alpha mapping issues solved, I could pass the fences and arrows to the level designer to place it in the game world. This will then act as a blockade and arrow map area for the player.

The fences for the game that will act as blockade

Game Arrow for player track

Getting the transparency up in Unreal.
Still this won't be the end as we actually intending to make those sprite animated for player. That will be done and research during the holiday.

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