I FINALLY MANAGED TO SOLVE THE ALPHA ISSUES. It took me literally the whole night yesterday to figured how this work. It turns out it was easier than I initially thought!
The trick is not to fixed it in Unreal but in photoshop itself!
With the alpha mapping issues solved, I could pass the fences and arrows to the level designer to place it in the game world. This will then act as a blockade and arrow map area for the player.
The fences for the game that will act as blockade |
Game Arrow for player track |
Getting the transparency up in Unreal. |
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