Monday 23 March 2015

18th March 2015

Had our meeting with both the tutor and he was discussing our game direction in terms of Art and programming stuff that was required for both artist and programmers.

Some of the important pointers that was highlighted:-
  1. Try different artstyle and look
  2. Group direction in terms of planning
  3. Think of the game in player perspective; what make the game fun? etc
1.1 Non colored-Tessa Max
I did a quick clean sketch before the class actually of our main character, the feedback as mentioned that we might have stick with a certain artystle to quickly without trying other style that might/might not be better for the current one. From my previous post i actually had gone through and mentioned the different style i have tried to fit the team needs.
After the meeting we had another discussion where the team bring about this issues and finally decided that we will be keeping this look. Truth to be told I actually agreed with both Lazaros and Alex and so i decided to look the character in a different angle for any changes.

1.2 Colored Tessa Max

While above drawings actually shows the so called final look of our hero; I had to crack my head open in terms of the character design and fashion sense initially. Below are the few images  that i came out with :-


1.3- Tessa Max blueprint

1.4 Tessa Max blueprint

From the blueprint, as a team, we decided on the fourth design for Max but make do without his mouth cover which pretty much how I get about this particular character design and look.

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